Glorious Illusion
Trap Continuous

Glorious Illusion

  • Archetype:
  • Lightsworn

  • View:
  • 3452




Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 52
Deck 60

Glorious Illusion — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 60 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

Glorious Illusion reliably converts a Lightsworn monster in the Graveyard into a face-up Attack Position body, and its End Phase self-mill keeps refuelling the Graveyard. It is played in 138 of the 138 sampled decks across 16 archetype labels, so it is clearly live, but that inclusion is a frequency signal and was not used to raise the score. Its interaction is soft and conditional, its body is never a material itself, and the linked destruction on both sides makes it fragile, so the score stays in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 60 Set as a Trap and activated by targeting a Lightsworn in the Graveyard; it appears in all 138 sampled decks with no combo starter data to confirm the route (observed).
Combo & Conversion 50 Its text revives one Lightsworn monster and mills 2 cards each End Phase, a fair board with help rather than a one-card full board; no combo examples were supplied (inferred).
Resource Economy 60 Revives a Graveyard monster for no card cost and the End Phase mill refuels the Graveyard, but the self-mill is a deck-resource cost (verified text, inferred net value).
Effect & Interaction 30 It has no negation or hard removal; it only destroys a monster on the leave-field linkage, so interaction is situational (verified text).
Material Utility 25 The Trap itself cannot be material; value comes only from the revived Lightsworn body, so this axis is weak (verified text).
Resilience & Flexibility 40 Destroying this card with any effect also destroys the revived monster, and the card is a single backrow target; the mill is persistent across turns (verified text, inferred).
Deck-Building Efficiency 75 Runs as 1 copy in 103 of 138 decks with an average of 1.28 copies, has no garnet requirement, and is Lightsworn-specific only in its target (observed deck data).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 52, Deck ≈ 60, Meta = provisional. Modifiers: Compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Lightsworn monster from the Graveyard to face-up Attack Position (verified text)
  • Self-mills 2 cards each End Phase, refuelling the Graveyard across turns (verified text)
  • Run in 138 of 138 sampled decks with 16 archetype labels, so it is a practical, live card (observed)
  • Cheap to run: 1 copy in most decks, no garnet requirement (observed)

Weaknesses

  • Needs a Lightsworn monster in the Graveyard before it does anything (verified text)
  • Soft interaction only, with no negation or hard removal (verified text)
  • Destroying this card destroys the revived monster, and the reverse also applies (verified text)
  • No combo, guide, or ruling evidence supplied, so conversion is text-only inference (data gap)

Counters / choke points

  • Removing or destroying this Trap from the field destroys the revived monster (verified text)
  • Any effect that makes the Graveyard target unavailable stops the activation (inferred)

Best use

Recovery / Recursion: revive a Lightsworn from the Graveyard and keep the Graveyard fuelled with a self-mill each End Phase. Decks: Lightsworn, Tearlaments, Visas Starfrost. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card that revives a targeted Lightsworn monster from the Graveyard in face-up Attack Position; Self-mills the top 2 cards of the Deck each End Phase; The linked destruction on both sides: this card leaving the field destroys that monster, and that monster leaving the field destroys this card; Has no negation or removal beyond the linked destruction
  • Observed: Appears in 138 of 138 sampled decks, 103 of them at 1 copy (average 1.28); Spans 16 distinct archetype labels, with Lightsworn at 47.8%; Top partners include Lumina, Charge of the Light Brigade and Solar Recharge at about 98.6% co-occurrence
  • Inferred: The Graveyard refuel from the self-mill supports Lightsworn GY-based effects; Revived monsters are the material and value source; the Trap itself is not material
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) legal_copies empty; legality taken from formats list only no usage statistics (StatisticsCard) for inclusion calibration











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